This week we are joined by Mark, a veteran wargamer to talk about hobbying and some now defunct games and some of the pitfalls of success on Kickstarter in our first section. Our second segment (which I think we will revisit in the future) is the ethics of game design. We delve into the nitty-gritty of how many different ideas must be considered when designing a game. Everything from designing to take advantage of lead-position disadvantage to how packaging affects game-play and maintaining the health of the game, even when it is unpopular.
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